Monday, March 17, 2014

The Stick of Truth

I am huge South Park fan, and I really was excited to see this game. I felt like I was about to pull a Cartman at some point and just keep pacing outside of a Gamestop hoping that time moves faster for the release of the game. So I got the game finally, I put it in my PS3, waited for it to be installed and I get this message:

"Game data corrupted, re-install the game"

Ehh... excuse me? Did I read that right? Game data corrupted? Well this certainly cannot be a good sign at all.

Re-installed, the game plays fine... Up until certain spots in South Park where the game skips badly. And THEN the text gets glitched. I'm afraid to play the game some more because of this. I already had to get my Playstation fixed once because it stopped reading the disks. Do I fear that this game is going to do something bad to my Playstation the more I play it? Well... I don't know. But I might try to beat it soon.

With that all out of the way, let's actually talk about the game. So far, with what I've gotten completed, I can't stop laughing my butt off with what's been happening. I love the nostalgia this game brings by showing us stuff from the episodes such as when you look into the boys' closets, you see stuff that they've worn or possess from certain episodes. I also cannot stop laughing at how horribly evil some of the comedy is. I just got passed killing an aborted Kardashian mutated nazi zombie baby. I really was just having trouble beating it because I was laughing too hard.

Thankfully I did end up beating it.

But I really enjoy that this game makes you think on how to fight against your opponents. You don't just fight them, you have to think what will reduce the opponents' health faster. Some of them are immune to certain powers, others it just devours their health like that. You can also find things in the environment before fighting three-five enemies to use against them so that it reduces how many people you actually fight. You just have to actually use your head for once and I think that is oh-so clever you know?

I like that you have to constantly build your character whenever you get more outfits, weapons and other upgrades because that becomes more useful throughout longer battles. I also enjoy that you have the ability to summon other characters to help you throughout your adventure. I have yet to see what Mr. Slave does, I'm waiting for the perfect chance to use him, but I've already used Mr. Hanky and I totally forgot about the sorcerer's apprentice spoof that he does. Oh, watching a piece of turd using waves of shit to throw at my enemies.

Oh yeah, I totally forgot about the most hysterical part that I just thought was really funny and hoped that none of my parents were in the room when I was playing this part. You get shrunken down because of gnomes that steals underwear, and during this part, your character's parents are screwing in their bed room. And yes, you do get to see them having sex during certain parts, as well as ending up on their bed to fight the warlock. Ugh, to see your father's ball sack flying at you...


I think this game is cleverly written to where the shock value is extremely high. This game is certainly better than their previous games that they've made in the past and I certainly hope that the game continues to behave so that it doesn't do anything to my Playstation. There's a lot of quests that you can go on, there's a lot of items you can find throughout the town. It's certainly huge enough to where you can do a lot within one sitting time. I am trying to find everything and earn as many trophies as I can throughout my first playthrough. I feel that the replay value is high and it's certainly a game not to pass up on. So go out and spend your money on this... that is if you're a huge South Park fan. If you're not, then this game isn't really for you.

>'-'<

Sunday, March 2, 2014

Beyond: Two Souls

I got this game for Christmas and not too long ago I began playing it. I have this issue where I cannot start a new game unless I beat a game I'm currently playing. Well, that is if I haven't spoiled myself of its ending, which sadly I did for this game.

I don't know why the lack of interest is hurt my chances of actually beating this game. I did not like The Last of Us that much and to be honest, I haven't beaten it because I'm not liking what I'm seeing. And sadly, that's the same thing in this case with Beyond: Two Souls. I was really looking forward to this game when it wasn't released because I LOVE Williem Dafoe, and I love Quantic Dream's Heavy Rain. I thought that I was going to be into this game. But sadly, I had to force myself to continue playing this game.

Now, I'm going to admit here, my boyfriend did kinda spoiled something for me, but it wasn't that crucial to the story. But since he kept mocking me that he knew who Aiden was, I had to look. I needed to know if I was right, and in a way, I was.

And if you don't want to be spoiled, I command you to just stop reading right here.

So, I decided to look up more about this game because everything was getting way too out of control. The story felt liked the latest Superman movie. The flash backs in that movie were so out of whack and it didn't make sense. While here, the story isn't just going forward, it goes back and forth every so often. Sometimes you play as adult Jodie, other times you play as her younger self. But I was getting so aggravated with that because I just wanted to progress. I don't like stories that has you going back in life and see stuff more than once. Flashbacks are fine, but when there are a ton of them, it just loses focus of the main issue.

You want to know who Aiden is, why he's there. Aiden is her twin brother who died during childbirth when the cord was wrapped around his throat. He's been with Jodie all of her life. He's one protective brother, I'll tell you that.

There, that's all you need to know about Aiden.

Now, here's the other thing that bothered me with this game. This is the same developer as Heavy Rain. I was expecting to see more quick time events like Heavy Rain had. But what happened? It gets shortened. You control more of the character walking around rather than their actions. When you control their actions in Heavy Rain, it's like six buttons and random movements with the joystick that you have to do in order to get the character to do something. During the times where you have like that dramatic music playing in the background and you need to do something quickly otherwise something bad would happen, you'd be in a panic and trying to do it so crazy. I actually like that feeling in the game because I didn't want any of the characters to die, and I didn't want to lose anything. But with Beyond: Two Souls, if you fail, there's hardly any consequences. I mean, I kept getting hurt during some of the fighting scenes, but it's not like I'm getting killed. What the hell? I could just ignore the quicktimes and just let her get hit. That's boring.

I don't know if I really want to beat this game, despite that I spoiled the ending for myself. I mean, it's one of those games that the ending you get makes a difference by what you've done in the game. I don't know what kind of ending I'll get with what I've made Aiden do. But then again, I'd like to see what ending I want. To motivate myself before Tuesday to play it before I get South Park: The Stick of Truth is going to be kind of tough. I really have no motivation to play the game more.

>'-'<