So in one of my classes for school, I had to do something that talks about women, since the class is literally called "Psychology of Women." I thought for my final, I would talk about how women are portrayed in video games. Instead of me explaining it, here you go:
Youtube Video
So yeah, enjoy it!
>'-'<
Friday, May 3, 2013
Friday, April 12, 2013
My Love For Fighting Games
I never really took the time to actually see how much I love fighting games... and to be honest, I really only love one. Mortal Kombat. You see, back in the early 90s, when that game came out, my brother was playing it non stop. We were the Sega Genesis kids mainly because Sega does what Ninten-don't. However, when the N64 came out, I got it, so Nintendo wasn't really that bad of a company for us. Anyways, Mortal Kombat was the only fighting game the two of us really got into. I never really saw my brother take home a Street Fighter game. Not too many of his friends played it either when they came over for their male bonding time.
And as we grew up, neither of us still had a liking for Street Fighter. Now, don't get me wrong here, I don't hate the series, nor do I think Mortal Kombat is superior. These games all have their pros and their cons, but it was just that I grew up with Mortal Kombat and I choose that over Street Fighter any day. I've never really played Street Fighter as much as I did with Mortal Kombat. When I actually do play Street Fighter, I tend to just mash the buttons like crazy and hoping that I do something with that. I don't know why this is, I mean, if I spent most of my time that I do with Mortal Kombat to Street Fighter, I'd probably be somewhat decent. The problem is just that I never really did took the time to look at the character's moves and play the practice mode over and over again until I mastered majority of their moves. Same goes to any of Capcom's fighting games, I just cannot get with it and play it the way it should be played. Their moves to me seem complicated. Sure, most of you who play Capcom's fighting games might be laughing at me, but I really don't mind, I deserve it because hey, I'm not going to be perfect at everything might as well confess it now.
There are other fighting games out there that I tried... well, only one, Soul Calibur, and of course, I had no fucking clue what I was doing. To be honest, I only got the game because of their create a character mode, and from what I saw, I really liked it. But after I actually tried to play the game, I still had no fucking clue what I was doing.
Mortal Kombat really is the only fighting game I can get into. It's not because it's simple to learn everything, but I just really love the way it plays... despite that it's simple to learn everything is a key factor to why I like it. I shouldn't really have to be ashamed that I can't pick up Street Fighter and all those other fighting games, it's just that for some reason that kind of style never stood out nor have I ever took the time to actually sit down and play the game. With Mortal Kombat, I did so, and becuase of that, I really have a fun time defeating my brother every now and then, as well as defeating my friends.
And, the only reason why I decided to make a blog about my personal life with fighting games for this week is because I'm kinda in a brain-farting mood. I really couldn't decide what game to review this time and well... I guess I could start reviewing some nostalgic games for next week's blog thingy...
I'm still also trying to find some way to make video blogs... maybe over the summer probably... as well as my psychology project that has me talking about how women are portrayed in video games... and it's not going to be the feministic view either. I really don't want to do that. I'm rambling.
>'-'<
And as we grew up, neither of us still had a liking for Street Fighter. Now, don't get me wrong here, I don't hate the series, nor do I think Mortal Kombat is superior. These games all have their pros and their cons, but it was just that I grew up with Mortal Kombat and I choose that over Street Fighter any day. I've never really played Street Fighter as much as I did with Mortal Kombat. When I actually do play Street Fighter, I tend to just mash the buttons like crazy and hoping that I do something with that. I don't know why this is, I mean, if I spent most of my time that I do with Mortal Kombat to Street Fighter, I'd probably be somewhat decent. The problem is just that I never really did took the time to look at the character's moves and play the practice mode over and over again until I mastered majority of their moves. Same goes to any of Capcom's fighting games, I just cannot get with it and play it the way it should be played. Their moves to me seem complicated. Sure, most of you who play Capcom's fighting games might be laughing at me, but I really don't mind, I deserve it because hey, I'm not going to be perfect at everything might as well confess it now.
There are other fighting games out there that I tried... well, only one, Soul Calibur, and of course, I had no fucking clue what I was doing. To be honest, I only got the game because of their create a character mode, and from what I saw, I really liked it. But after I actually tried to play the game, I still had no fucking clue what I was doing.
Mortal Kombat really is the only fighting game I can get into. It's not because it's simple to learn everything, but I just really love the way it plays... despite that it's simple to learn everything is a key factor to why I like it. I shouldn't really have to be ashamed that I can't pick up Street Fighter and all those other fighting games, it's just that for some reason that kind of style never stood out nor have I ever took the time to actually sit down and play the game. With Mortal Kombat, I did so, and becuase of that, I really have a fun time defeating my brother every now and then, as well as defeating my friends.
And, the only reason why I decided to make a blog about my personal life with fighting games for this week is because I'm kinda in a brain-farting mood. I really couldn't decide what game to review this time and well... I guess I could start reviewing some nostalgic games for next week's blog thingy...
I'm still also trying to find some way to make video blogs... maybe over the summer probably... as well as my psychology project that has me talking about how women are portrayed in video games... and it's not going to be the feministic view either. I really don't want to do that. I'm rambling.
>'-'<
Saturday, April 6, 2013
Sweeeeeeet Emooooooootioooon
Revolution X is the game on my list of bashing and reviewing and whatevers. So as we play the blatant Terminator 2 game, we come to find ourselves fighting against a group called New World Order, they hate everything you like. Aww, so they hate cute little kitties?
You're fighting against these never ending dudes in yellow who also have roller blades on as well, shooting a barrage of bullets at you that only a few actually connects. You're heading to Club X, the hottest new club that opened in LA because AEORSMITH is playing there tonight! But as you're fighting through, they get captured by NWO's leader, Helga, played by Kerri Hopkins, who also plays all the girls in the game and who is also Sonya Blade from Mortal Kombat. Reason why I mentioned that is because Midway is to thank for this game. When you get to Steven Tyler's dressing room, he tells you to go to his car and such, stop NWO from taking over the world and music is the weapon.
Yeah.
Oh, did I mention that before you see Aerosmith get captured, a giant tank comes storming into the club? It's that kind of a game.
When you get to the car and such, you're on your way to three different locations. The Middle East, the Amazon and Pacific Rim. In each of these locations, you need to stop whatever NWO is doing at these spots, whether it's to stop a busload of children on their way to be brainwashed, contaminated food, or chemical making. In each of these spots, you're also fighting men with surf boards for maskss and Power Ranger cosplayers. Each of these levels have bosses that take FOREVER to destroy, so remember to stock up on a bunch of CDs, because remember, music is the weapon... which means music literally IS the weapon. You have to basically dismember these bosses piece by piece, leaving absolutely nothing left of it.
There's a bit of a difference when you're playing the Middle East level, where you're stopping a busload of children to be brainwashed. You have to constantly keep up with the speed of the bus, so you're either speeding up or speeding down every now and then. Once you magically find a way to actually destroy this bus, you also kill the kids that are inside of it, because once you destroy the bus, you really destroy the bus, meaning that you also destroy the children that are inside. Great job you murderous bastards.
Throughout the game, you have to find all the members of Aerosmith. You have to do a series of tasks in order to find them. So, to find Steven Tyler, you have to shoot these two fishheads and this TV in the lounge area, once you do that, you'll be entering in some secret zone and you'll find Tyler making out with some random chick. It's like that with the other characters, finding something to shoot at and heading onto the secret area. Why am I mentioning this? Because you HAVE to find these guys in order to get the REAL ending. Yeah, it's one of THOSE games.
You see, once you defeat Helga, meaning once again, shooting and dismembering her... I mean, he, yeah, Helga is really a giant mutated macho man in disguise, piece by piece, you get words scrolling up on the screen telling you about the ending. If you didn't find all of the members, it tells you that you will not be rocking with the "greatest" band ever, Aerosmith, because you didn't locate all of the members. You gotta find all of them to be legends.
Meh, that's fine, I'm sure everyone else will be pleased to rock out with me after I saved all of their lives from the New World Order. I'm sorry Aerosmith is too arrogant to rock out with me because I couldn't find their sorry asses in hard to reach spots.
>'-'<
You're fighting against these never ending dudes in yellow who also have roller blades on as well, shooting a barrage of bullets at you that only a few actually connects. You're heading to Club X, the hottest new club that opened in LA because AEORSMITH is playing there tonight! But as you're fighting through, they get captured by NWO's leader, Helga, played by Kerri Hopkins, who also plays all the girls in the game and who is also Sonya Blade from Mortal Kombat. Reason why I mentioned that is because Midway is to thank for this game. When you get to Steven Tyler's dressing room, he tells you to go to his car and such, stop NWO from taking over the world and music is the weapon.
Yeah.
Oh, did I mention that before you see Aerosmith get captured, a giant tank comes storming into the club? It's that kind of a game.
When you get to the car and such, you're on your way to three different locations. The Middle East, the Amazon and Pacific Rim. In each of these locations, you need to stop whatever NWO is doing at these spots, whether it's to stop a busload of children on their way to be brainwashed, contaminated food, or chemical making. In each of these spots, you're also fighting men with surf boards for maskss and Power Ranger cosplayers. Each of these levels have bosses that take FOREVER to destroy, so remember to stock up on a bunch of CDs, because remember, music is the weapon... which means music literally IS the weapon. You have to basically dismember these bosses piece by piece, leaving absolutely nothing left of it.
There's a bit of a difference when you're playing the Middle East level, where you're stopping a busload of children to be brainwashed. You have to constantly keep up with the speed of the bus, so you're either speeding up or speeding down every now and then. Once you magically find a way to actually destroy this bus, you also kill the kids that are inside of it, because once you destroy the bus, you really destroy the bus, meaning that you also destroy the children that are inside. Great job you murderous bastards.
Throughout the game, you have to find all the members of Aerosmith. You have to do a series of tasks in order to find them. So, to find Steven Tyler, you have to shoot these two fishheads and this TV in the lounge area, once you do that, you'll be entering in some secret zone and you'll find Tyler making out with some random chick. It's like that with the other characters, finding something to shoot at and heading onto the secret area. Why am I mentioning this? Because you HAVE to find these guys in order to get the REAL ending. Yeah, it's one of THOSE games.
You see, once you defeat Helga, meaning once again, shooting and dismembering her... I mean, he, yeah, Helga is really a giant mutated macho man in disguise, piece by piece, you get words scrolling up on the screen telling you about the ending. If you didn't find all of the members, it tells you that you will not be rocking with the "greatest" band ever, Aerosmith, because you didn't locate all of the members. You gotta find all of them to be legends.
Meh, that's fine, I'm sure everyone else will be pleased to rock out with me after I saved all of their lives from the New World Order. I'm sorry Aerosmith is too arrogant to rock out with me because I couldn't find their sorry asses in hard to reach spots.
>'-'<
Thursday, March 28, 2013
Infinitely Fun!!!
I'm warning you now, I'm spoiling a few things about Bioshock: Infinite. If you do not want to be spoiled, please keep reading, thank you!!!
Oh my was Bioshock Infinite amazing to play. I totally enjoyed Columbia a lot more than Rapture, mainly because it just seemed a heck more interesting to understand its history and more visually spectacular to look at. I mean, every now and then I found myself stopping for a few seconds just to look at the scenery. Plus, with the last two games, the character you take in control just didn't seem... interesting to play as.
I mean, let's face it. With Jack, you're a slave, with Subject: Delta, playing as a Big Daddy was fun for the most, annoying with the remainder of the game. But with Booker DeWitt, this guy just seemed so much fun to play as, maybe it's just got to do with the character interactions throughout the game. I just felt that having a character that seemed to be more of a livelier character was more fun to play as rather than two mutes.
With the story, I'm being honest here, it confused me for a little bit, but I totally get it. Booker is Comstock, Elizabeth is his daughter Anna... and honestly... I saw it coming... pretty much around the time that Booker drowns Comstock in the fountain, I knew that Elizabeth was his daughter... And if she is his daughter, then that means that Comstock is him. But hey, I'm not disappointed, Bioshock has a way in making twist endings, and this one certainly made me happy. Towards the end of the credits, you get another scene, making you think if this was another reality or not. Ooh, Inception... dum dum dum dum DUM DA DUMMMM... I never saw the movie.
My only complaint... I wish there was more interaction with Songbird. I LOVED that creature, especially when you find out about the word "CAGE" and that... Ugh, I wish there was more interaction with that creature, maybe a fight or something could have made me a little happy, but hey... that damn thing should have killed me when he tossed me into a tower. There's no way Booker should have been alive after that! Haha, I really liked the part where you have to defend your ship while heading towards Monument Island and you're telling Songbird to crash into enemies and such. The only enemy I hated fighting in this game are those damn Patriots. I think I missed reading somewhere telling me that the most damage you can do to it is shooting it in the back. It wasn't until much later in the game, pretty much that defending scene, was where I found out that shooting those things in the back damages it a lot quicker than shooting them in the front. Also, those turrets were also driving me crazy every so often.
I did enjoy the new powers that you had, my favorite had to be the shock ability, mainly because when you place the traps down, they do some heavy damage, and it's fun setting them down in places and watching your enemies walk right through them. I also liked the fact that you didn't have to rely on finding ADAM to buy your powers and upgrades, you just rely on collecting money, which isn't that hard to find throughout Columbia. Even Elizabeth helps you find money throughout your adventure. So upgrading your powers and guns shouldn't be a difficult thing to do, as long as you're smart about spending them...
I really thought they did an awesome job with this game, and I certainly hope that the series continues. To end the series here would be extremely disappointing because I know they can do so much more. I just really thought this game was the best out of the three. I loved the new area, the new challenges and the fact that my character I'm playing as actually is a guy I can have fun playing with rather than feel sorry for. I mean with Jack, you feel sorry for him when you find out that he's a slave, obeying kindly towards Jack Fontaine. With Delta, you felt sorry for what Sophia did to him and his daughter. I don't want to feel sorry for my characters, I want to be angry along with them to get to the end and drive a bullet through the brains of those idiots... Like Booker here... Even though the ending... I did feel sorry for him. But that's just because he gets drowned by three Elizabeths. Haha, still, I really loved this game.
>'-'<
Oh my was Bioshock Infinite amazing to play. I totally enjoyed Columbia a lot more than Rapture, mainly because it just seemed a heck more interesting to understand its history and more visually spectacular to look at. I mean, every now and then I found myself stopping for a few seconds just to look at the scenery. Plus, with the last two games, the character you take in control just didn't seem... interesting to play as.
I mean, let's face it. With Jack, you're a slave, with Subject: Delta, playing as a Big Daddy was fun for the most, annoying with the remainder of the game. But with Booker DeWitt, this guy just seemed so much fun to play as, maybe it's just got to do with the character interactions throughout the game. I just felt that having a character that seemed to be more of a livelier character was more fun to play as rather than two mutes.
With the story, I'm being honest here, it confused me for a little bit, but I totally get it. Booker is Comstock, Elizabeth is his daughter Anna... and honestly... I saw it coming... pretty much around the time that Booker drowns Comstock in the fountain, I knew that Elizabeth was his daughter... And if she is his daughter, then that means that Comstock is him. But hey, I'm not disappointed, Bioshock has a way in making twist endings, and this one certainly made me happy. Towards the end of the credits, you get another scene, making you think if this was another reality or not. Ooh, Inception... dum dum dum dum DUM DA DUMMMM... I never saw the movie.
My only complaint... I wish there was more interaction with Songbird. I LOVED that creature, especially when you find out about the word "CAGE" and that... Ugh, I wish there was more interaction with that creature, maybe a fight or something could have made me a little happy, but hey... that damn thing should have killed me when he tossed me into a tower. There's no way Booker should have been alive after that! Haha, I really liked the part where you have to defend your ship while heading towards Monument Island and you're telling Songbird to crash into enemies and such. The only enemy I hated fighting in this game are those damn Patriots. I think I missed reading somewhere telling me that the most damage you can do to it is shooting it in the back. It wasn't until much later in the game, pretty much that defending scene, was where I found out that shooting those things in the back damages it a lot quicker than shooting them in the front. Also, those turrets were also driving me crazy every so often.
I did enjoy the new powers that you had, my favorite had to be the shock ability, mainly because when you place the traps down, they do some heavy damage, and it's fun setting them down in places and watching your enemies walk right through them. I also liked the fact that you didn't have to rely on finding ADAM to buy your powers and upgrades, you just rely on collecting money, which isn't that hard to find throughout Columbia. Even Elizabeth helps you find money throughout your adventure. So upgrading your powers and guns shouldn't be a difficult thing to do, as long as you're smart about spending them...
I really thought they did an awesome job with this game, and I certainly hope that the series continues. To end the series here would be extremely disappointing because I know they can do so much more. I just really thought this game was the best out of the three. I loved the new area, the new challenges and the fact that my character I'm playing as actually is a guy I can have fun playing with rather than feel sorry for. I mean with Jack, you feel sorry for him when you find out that he's a slave, obeying kindly towards Jack Fontaine. With Delta, you felt sorry for what Sophia did to him and his daughter. I don't want to feel sorry for my characters, I want to be angry along with them to get to the end and drive a bullet through the brains of those idiots... Like Booker here... Even though the ending... I did feel sorry for him. But that's just because he gets drowned by three Elizabeths. Haha, still, I really loved this game.
>'-'<
Friday, March 15, 2013
I'm Back! And I Played As A Tomb Raiding Human This Time!
Yeah, after undergoing some nasty health issues, being hospitalized and all them crazy stuff going on, I figured now is a good time for me to come back into reviewing video games and do what I do best. Being a kitty that is.
So, during my time of not writing blogs, I played the recent Tomb Raider game and I freaking LOVED it! There's a few things that made me a little angry but it's nothing that would make someone just not get the game. Let me be the first to say that this is the FIRST EVER Tomb Raider game that I beat without relying on cheats. You know, I could never really play this series without relying on cheats because A.) I was like... 9 or something when I played the game back on the original Playstation and B.) I had no freaking clue how to play the game.
After a long disappointment with the Tomb Raider series after Angel of Darkness, I thought that the series was forever doomed like Sonic. But, after I heard that the game was going to be rebooted, I decided to take advantage on the situation and pre-order the game. I thought what I saw at E3 was amazing. A new Tomb Raider that actually makes you feel like an adventurer.
This game is totally different, Lara is actually a human being this time. You have to rely more on your resources than relying on infinite ammo. You know, I never quite understood exactly how and why she had unlimited ammo in the previous games... Yeah... But I did enjoy the fact that you had to upgrade your weapons to make them stronger and equipment that really would help you in situations that she was placed in. It was fun using that bow, I don't know what it is, I just loved using it. I mean, sneaking up on someone and just driving an arrow right through their heads just seemed so funny to me. Yeah.
You find yourself in a lot of gun fights, and yeah it does get a little repetitive, but it's nothing too hard to handle. Sometimes I did find myself dying every so often because I tend to run into a huge group of people shooting at me, and of course, THEY'RE the ones with unlimited resources, while I have to rely on smashing boxes and collecting items for ammo. That's the one thing that kind irked me with this, they have unlimited ammo and such while I have to hunt down for mine.
I'm glad that I didn't have to upgrade Lara's strength like we had to in Angel of Darkness, that was the most annoying thing ever to encounter in that game despite it being one of my favorites. In this, Lara just knows how to be athletic in situations where you know that's physically impossible to do. I mean sometimes Lara grabs onto ledges that I know for a fact no one would have such super gripping powers after sliding down a steep hill going at least fifteen miles per hour. I mean, even some of the falls that Lara endures, there's no way she could just stand up after that and dust herself off, no. If I felt from a long drop, I'd be limping and possibly seriously injured, and no I'm not counting on the fact that I'm only 100 pounds. Still, the falls that Lara endures in this adventure of hers, she shouldn't have stood up after some of them.
The whole story behind this game is that Lara and her team crashed into an island after a strange storm came about. They have to find a way to get off the island. Throughout the adventure, Lara finds out that you literally cannot leave the island, something in it is causing all of the airplanes to crash and ships to burn. So this sun goddess is basically the reason behind it, and she needs some sort of soul to transfer into or whatever and luckily one of your crew members happens to be the person that the sun goddess wants... or at least some crazed nutcase who thinks that the sun goddess needs this person. You have to save her while also finding the remaining survivors off of the island while battling perverted gunmen and such...
These characters are interesting, but I felt that the last boss of the game was really... dull... you have to fight this giant samurai-like monster who's wielding this giant sword around. Second phase comes in and he summons a few archers that he just automatically bashes away if you get him to go near them, and the third phase is a little tricky but it isn't that hard to fight him, he just moves a bit faster. I only died once by him because I actually moved in the wrong direction and lost track of where he was at. But this boss was ridiculously easy and I was a bit disappointed. Although the very last guy you defeat, the man who kidnapped your friend, you get to do some quicktime events leading Lara to have her double pistols back into her hands, which I thought that was kind of an interesting nostalgic moment. But, despite having to be a little disappointed that the boss fight wasn't really that great, it was overall an awesome reboot and I would definitely recommend you picking this up if you haven't already. I mean, this is what I thought Tomb Raider should have been all along, unfortunately, it took us at least almost twenty years to figure out that Lara isn't supposed to be some super human or whatever. She finally felt human, and that's something I totally want to keep seeing in the future games...
That is if there are... which of course there will be.
>'-'<
So, during my time of not writing blogs, I played the recent Tomb Raider game and I freaking LOVED it! There's a few things that made me a little angry but it's nothing that would make someone just not get the game. Let me be the first to say that this is the FIRST EVER Tomb Raider game that I beat without relying on cheats. You know, I could never really play this series without relying on cheats because A.) I was like... 9 or something when I played the game back on the original Playstation and B.) I had no freaking clue how to play the game.
After a long disappointment with the Tomb Raider series after Angel of Darkness, I thought that the series was forever doomed like Sonic. But, after I heard that the game was going to be rebooted, I decided to take advantage on the situation and pre-order the game. I thought what I saw at E3 was amazing. A new Tomb Raider that actually makes you feel like an adventurer.
This game is totally different, Lara is actually a human being this time. You have to rely more on your resources than relying on infinite ammo. You know, I never quite understood exactly how and why she had unlimited ammo in the previous games... Yeah... But I did enjoy the fact that you had to upgrade your weapons to make them stronger and equipment that really would help you in situations that she was placed in. It was fun using that bow, I don't know what it is, I just loved using it. I mean, sneaking up on someone and just driving an arrow right through their heads just seemed so funny to me. Yeah.
You find yourself in a lot of gun fights, and yeah it does get a little repetitive, but it's nothing too hard to handle. Sometimes I did find myself dying every so often because I tend to run into a huge group of people shooting at me, and of course, THEY'RE the ones with unlimited resources, while I have to rely on smashing boxes and collecting items for ammo. That's the one thing that kind irked me with this, they have unlimited ammo and such while I have to hunt down for mine.
I'm glad that I didn't have to upgrade Lara's strength like we had to in Angel of Darkness, that was the most annoying thing ever to encounter in that game despite it being one of my favorites. In this, Lara just knows how to be athletic in situations where you know that's physically impossible to do. I mean sometimes Lara grabs onto ledges that I know for a fact no one would have such super gripping powers after sliding down a steep hill going at least fifteen miles per hour. I mean, even some of the falls that Lara endures, there's no way she could just stand up after that and dust herself off, no. If I felt from a long drop, I'd be limping and possibly seriously injured, and no I'm not counting on the fact that I'm only 100 pounds. Still, the falls that Lara endures in this adventure of hers, she shouldn't have stood up after some of them.
The whole story behind this game is that Lara and her team crashed into an island after a strange storm came about. They have to find a way to get off the island. Throughout the adventure, Lara finds out that you literally cannot leave the island, something in it is causing all of the airplanes to crash and ships to burn. So this sun goddess is basically the reason behind it, and she needs some sort of soul to transfer into or whatever and luckily one of your crew members happens to be the person that the sun goddess wants... or at least some crazed nutcase who thinks that the sun goddess needs this person. You have to save her while also finding the remaining survivors off of the island while battling perverted gunmen and such...
These characters are interesting, but I felt that the last boss of the game was really... dull... you have to fight this giant samurai-like monster who's wielding this giant sword around. Second phase comes in and he summons a few archers that he just automatically bashes away if you get him to go near them, and the third phase is a little tricky but it isn't that hard to fight him, he just moves a bit faster. I only died once by him because I actually moved in the wrong direction and lost track of where he was at. But this boss was ridiculously easy and I was a bit disappointed. Although the very last guy you defeat, the man who kidnapped your friend, you get to do some quicktime events leading Lara to have her double pistols back into her hands, which I thought that was kind of an interesting nostalgic moment. But, despite having to be a little disappointed that the boss fight wasn't really that great, it was overall an awesome reboot and I would definitely recommend you picking this up if you haven't already. I mean, this is what I thought Tomb Raider should have been all along, unfortunately, it took us at least almost twenty years to figure out that Lara isn't supposed to be some super human or whatever. She finally felt human, and that's something I totally want to keep seeing in the future games...
That is if there are... which of course there will be.
>'-'<
Wednesday, February 20, 2013
Lacking On The Update...
Due to recent health issues, I've decided to take some time away from writing blog. I haven't really found any kind of motivation to write anything new, and I'm sure that some of you guys were expecting me to actually have something to say about Playstation 4's arrival. Unfortunately for that, I don't have anything to say right now becuase I haven't taken the time to really look what they had to say about the system.
I'll recover, just hope everything goes right for me.
>'-'<
I'll recover, just hope everything goes right for me.
>'-'<
Monday, February 11, 2013
A violent, gory, implying sexual intercorsing, masturbating, S&M fetishes, murdering, suicidal, child abusing, profanity using, cannibalistic, prostituting, pedophiling, molesting, serial killing, geronticiding, vandaling, sexually transmitting, homophobic, racists.... DAHH!!!
Well if the title of this week's blog isn't something to be concerned about, let me go into details.
In 1996, a company called DigiFX Interactive designed a game and got published by Merit Studios. This was a point-and-click adventure that took place in the 1950s. You take control of a character named Steve, who has awaken in this town called Harvest with amnesia. He's trying to figure out who he is, where he is, and everything else. No one seems to be giving him any kind of helpful information other than telling him that, "You were always a kidder." You stumble upon one person who seems to believe you, the love interest, Stephanie Potsdam, who everyone tells you you're supposed to marry her in a few days. All of these townsfolk are trying to influence you in joining the Lodge. You do, by completing tasks that seems like harmless pranks, but they have dire consequences on the townsfolk. When you finally manage to enter the Lodge, you come across all these random series of rooms to show that you're a definite initiate and must complete another set of tasks before you venture on an save Stephanie, who gets kidnapped right before you become an official member of the Lodge. When you finally find this woman, everything is explained to you. You are in a simulation that turns people into serial killers. You have the option to become a serial killer, or be killed in the virtual world. You see, you and Stephanie are the only REAL people in this town. If Steve picks the option to save Stephanie and live the rest of his life in Harvest, the two live the rest of their lives within five minutes, although it may seem like an eternity to them. Both of them gets killed in the real world. For some reason, this is considered the "good" ending. The "bad" ending has it where Steve kills Stephanie and gets out of the simulation. He hijacks a car and kills the woman driver in it. He's then late seen playing Harvester with his mom coming in and telling him that games are too violent. He laughs at a comment she makes and the camera zooms into his mouth where there we see that he has a severed finger in his stomach.
This games contains: violence, gore, implied sexual intercourse, masturbation, S&M, murder, suicide, child abuse, profanity, cannibalism, prostitution, pedophilia, molestation, serial killing, geronticide, vandalism, sexually transmitted diseases, and stereotypes of homosexuals, Native Americans, Italians. and others.
This is a game called Harvester.
Do I have a mouthful of things to say about this game, and I will warn you, this blog will be all over the place because it's that crazy of a game. I've never played it before, but I've seen plenty of walkthrough videos about it on Youtube and from what I've seen... no words can really describe what I think about this game. I mean, I really have no way of explaining how I feel about this game. I've sat through the entire thing and I just laughed my ass off. The game was not gory, it was digitalized in so many ways that the blood just didn't' even look real. Actually, a lot of the game didn't look real. Of course, it's live-action and live-action computer games were mostly shitty products that failed miserably in the market. However, this game is considered a cult classic. But it's very underrated, especially with the features that it showed throughout the game. I mean that's a handful of stuff this game contains, and a lot of it can't be featured in video games today, otherwise that would be considered rating the game Adult, and many stores in the world refuses to sell anything Adult rated in stores.
So, what the heck? You have a game that's filled with the most horrific stuff that soccer moms would throw huge raging fits about if anything like pedophilia or child abuse was featured in a game today. There's a lot of offensive themes in this game that makes today's game look a bit childish if you played, and I'm saying that because despite how crappy this game looked, it did feature a lot of stuff most games really can't fit into today. I mean sure there's a few themes that this game has that has been featured in other games, but how many can you say has you killing children? I mean yeah, you actually get to kill children in this game. I don't think I've touched a game yet that has me killing a child... if I do I'll list it here but I haven't.
How about we actually pick things about the game to talk about now, shall we?
Here's something I don't get, which I've already mentioned. People consider the "good" ending to be where Steve marries Stephanie, lives the rest of their lives in Harvest, and dies of old age, but towards the very end of the ending, you see that Steve dies in the real world and the people operating the machinery explains their dissatisfaction on the choice Steve made. But in the bad ending, despite that Stephanie gets killed by him, Steve lives, and lives the rest of his life as a serial killer, but he remains alive. Doesn't this mean that the serial killer ending should be considered the "good" ending rather than the bad? Sure, he doesn't get the girl in the end, but at least he has his life intact. He's not dead, so doesn't this mean that the protagonist achieved his victory? By getting out of this alive? Sure he's now a serial killer, but he's not dead. Yeah Stephanie was his love interest and gets killed, but couldn't he just find some other random chick? It's not like she was remotely attractive anyways, he could have done better...
Here's another thing that bugs me. How in the world did Steve and Stephanie get captured by these people who are trying to turn Steve into a serial killer? How come not Stephanie either? I mean, you have both of them in a situation where their lives are in danger and if they refuse to do your bidding, you can just end their lives within a second. But only Steve gets to make a choice, either both of them dies, or just one of them dies. I mean, what's wrong with trying to get Stephanie into being a serial killer? Is it just because of her character that she is in the game makes it hard for her to become a serial killer? And when you do save her in the end, why strip her down to her bra and panties? To make it easier to torment her? I mean throughout the Lodge levels, you're climbing a rope that whenever you touch it, you hear a girl screaming in agonizing pain. Obviously you find out that this has been Stephanie that you've been torturing, the Sergeant of Arms tells you that. But, it just doesn't quite add up. And where did Steve go after he becomes free from these people in the ending that turns him into a serial killer? I mean, we find him waking up, smiling and saying that what he went through was a cool experience, then we find him hitchhiking. I mean, yeah we can assume he was kidnapped but honestly... where did he go?
Why do most of these characters want to kill you if you don't do something right? I mean with the paper boy. If you don't give him a paper when you walk out of the house, he gets angry. Do this multiple times and he will shoot you down dead. Why? Why kill Steve for not... putting the paper out... That makes no sense either. I mean, you have all these random character that really makes no sense on existing in this game, and it gets even more out of control by the time you ender the Lodge because that place is filled with a bunch of random things I can't really describe. You're first sucked into something that's supposed to represent a monster's stomach, then you're in a kitchen... you have to face some giant monster that has a book that needs to be returned to where then you're fighting against a chess master... you're in a room with a mother who's triplets are eating her dead, a guy that murdered his family that's in the setting of Vietnam... to a religious zealot asking you wild questions about religion. I cannot comprehend on what was watching by this time. There's also quite a lot of interesting characters such as teachers who brutally beat their students down dead with baseball bats, a father who is obsessed with meat and molests little children before burying them alive, mothers who are so desperately seeking out the bake sale and baking thousands of cookie and throwing them away, a mother who has a secret sex life that tortures her husband with knives and barbed wired sex toys... I really have no idea why I am describing these characters to you. They're all messed up in various ways. It felt like the creator behind all of this wanted to make an outrageous game that had no rules, no limits on sense and logic... Just do whatever the fuck you want and hope it sells good.
Unfortunately for that it didn't sell well whatsoever and I'm glad it kinda did.
You see with a game like this, it just doesn't make sense. All those violent games we have out right now has sense and logic to it. This game just doesn't have it. I felt like during this creation, the guys behind it just wanted to make a game that would be more out violent and messed up than the games that were currently out during that time. And before, Mortal Kombat proved to be THE game that settled the creation of the ESRB rating system... not this game, it was a few years too late to be honest. But what about this game makes it where not too many people actually talk about it? I mean, to be honest, I stumbled upon this video game over a random video I clicked on while I was on Youtube, and I researched a little bit more about this game. Not too many people actually know this game exists... And when I stumbled upon a walkthrough for this game, I was stunned that this is a game that no one knows. I mean, I really thought that what this game features would be something everyone would be talking about, I can't even remember if there were any news reports on this game at the time. I remember seeing stuff about Mortal Kombat and Doom, but nothing about Harvester. Maybe it was just the fact that this game failed at selling stuff. I mean, majority of the live-action games weren't that great.
I just feel as if the creators of this game just wanted to put as much offensive stuff in this game without thinking about making it actually a great game. What's even more hilarious about this game, with all of the offensive shit that was put in this game, was that there's no black people once featured in this game. I get that it was based around the 1950s, and you know what happened during that time, but um, not a single black person featured in this game, not even mentioned either! Wowsers.
So yeah, this is Harvester, a game that I... really have no clue if I should recommend anyone to try to get a hold of or whatever. It made me laugh like crazy when I was watching the walkthrough of it, but I cannot figure out if anyone would really want to waste money, or even time, to play this game that makes no sense.
>'-'<
In 1996, a company called DigiFX Interactive designed a game and got published by Merit Studios. This was a point-and-click adventure that took place in the 1950s. You take control of a character named Steve, who has awaken in this town called Harvest with amnesia. He's trying to figure out who he is, where he is, and everything else. No one seems to be giving him any kind of helpful information other than telling him that, "You were always a kidder." You stumble upon one person who seems to believe you, the love interest, Stephanie Potsdam, who everyone tells you you're supposed to marry her in a few days. All of these townsfolk are trying to influence you in joining the Lodge. You do, by completing tasks that seems like harmless pranks, but they have dire consequences on the townsfolk. When you finally manage to enter the Lodge, you come across all these random series of rooms to show that you're a definite initiate and must complete another set of tasks before you venture on an save Stephanie, who gets kidnapped right before you become an official member of the Lodge. When you finally find this woman, everything is explained to you. You are in a simulation that turns people into serial killers. You have the option to become a serial killer, or be killed in the virtual world. You see, you and Stephanie are the only REAL people in this town. If Steve picks the option to save Stephanie and live the rest of his life in Harvest, the two live the rest of their lives within five minutes, although it may seem like an eternity to them. Both of them gets killed in the real world. For some reason, this is considered the "good" ending. The "bad" ending has it where Steve kills Stephanie and gets out of the simulation. He hijacks a car and kills the woman driver in it. He's then late seen playing Harvester with his mom coming in and telling him that games are too violent. He laughs at a comment she makes and the camera zooms into his mouth where there we see that he has a severed finger in his stomach.
This games contains: violence, gore, implied sexual intercourse, masturbation, S&M, murder, suicide, child abuse, profanity, cannibalism, prostitution, pedophilia, molestation, serial killing, geronticide, vandalism, sexually transmitted diseases, and stereotypes of homosexuals, Native Americans, Italians. and others.
This is a game called Harvester.
Do I have a mouthful of things to say about this game, and I will warn you, this blog will be all over the place because it's that crazy of a game. I've never played it before, but I've seen plenty of walkthrough videos about it on Youtube and from what I've seen... no words can really describe what I think about this game. I mean, I really have no way of explaining how I feel about this game. I've sat through the entire thing and I just laughed my ass off. The game was not gory, it was digitalized in so many ways that the blood just didn't' even look real. Actually, a lot of the game didn't look real. Of course, it's live-action and live-action computer games were mostly shitty products that failed miserably in the market. However, this game is considered a cult classic. But it's very underrated, especially with the features that it showed throughout the game. I mean that's a handful of stuff this game contains, and a lot of it can't be featured in video games today, otherwise that would be considered rating the game Adult, and many stores in the world refuses to sell anything Adult rated in stores.
So, what the heck? You have a game that's filled with the most horrific stuff that soccer moms would throw huge raging fits about if anything like pedophilia or child abuse was featured in a game today. There's a lot of offensive themes in this game that makes today's game look a bit childish if you played, and I'm saying that because despite how crappy this game looked, it did feature a lot of stuff most games really can't fit into today. I mean sure there's a few themes that this game has that has been featured in other games, but how many can you say has you killing children? I mean yeah, you actually get to kill children in this game. I don't think I've touched a game yet that has me killing a child... if I do I'll list it here but I haven't.
How about we actually pick things about the game to talk about now, shall we?
Here's something I don't get, which I've already mentioned. People consider the "good" ending to be where Steve marries Stephanie, lives the rest of their lives in Harvest, and dies of old age, but towards the very end of the ending, you see that Steve dies in the real world and the people operating the machinery explains their dissatisfaction on the choice Steve made. But in the bad ending, despite that Stephanie gets killed by him, Steve lives, and lives the rest of his life as a serial killer, but he remains alive. Doesn't this mean that the serial killer ending should be considered the "good" ending rather than the bad? Sure, he doesn't get the girl in the end, but at least he has his life intact. He's not dead, so doesn't this mean that the protagonist achieved his victory? By getting out of this alive? Sure he's now a serial killer, but he's not dead. Yeah Stephanie was his love interest and gets killed, but couldn't he just find some other random chick? It's not like she was remotely attractive anyways, he could have done better...
Here's another thing that bugs me. How in the world did Steve and Stephanie get captured by these people who are trying to turn Steve into a serial killer? How come not Stephanie either? I mean, you have both of them in a situation where their lives are in danger and if they refuse to do your bidding, you can just end their lives within a second. But only Steve gets to make a choice, either both of them dies, or just one of them dies. I mean, what's wrong with trying to get Stephanie into being a serial killer? Is it just because of her character that she is in the game makes it hard for her to become a serial killer? And when you do save her in the end, why strip her down to her bra and panties? To make it easier to torment her? I mean throughout the Lodge levels, you're climbing a rope that whenever you touch it, you hear a girl screaming in agonizing pain. Obviously you find out that this has been Stephanie that you've been torturing, the Sergeant of Arms tells you that. But, it just doesn't quite add up. And where did Steve go after he becomes free from these people in the ending that turns him into a serial killer? I mean, we find him waking up, smiling and saying that what he went through was a cool experience, then we find him hitchhiking. I mean, yeah we can assume he was kidnapped but honestly... where did he go?
Why do most of these characters want to kill you if you don't do something right? I mean with the paper boy. If you don't give him a paper when you walk out of the house, he gets angry. Do this multiple times and he will shoot you down dead. Why? Why kill Steve for not... putting the paper out... That makes no sense either. I mean, you have all these random character that really makes no sense on existing in this game, and it gets even more out of control by the time you ender the Lodge because that place is filled with a bunch of random things I can't really describe. You're first sucked into something that's supposed to represent a monster's stomach, then you're in a kitchen... you have to face some giant monster that has a book that needs to be returned to where then you're fighting against a chess master... you're in a room with a mother who's triplets are eating her dead, a guy that murdered his family that's in the setting of Vietnam... to a religious zealot asking you wild questions about religion. I cannot comprehend on what was watching by this time. There's also quite a lot of interesting characters such as teachers who brutally beat their students down dead with baseball bats, a father who is obsessed with meat and molests little children before burying them alive, mothers who are so desperately seeking out the bake sale and baking thousands of cookie and throwing them away, a mother who has a secret sex life that tortures her husband with knives and barbed wired sex toys... I really have no idea why I am describing these characters to you. They're all messed up in various ways. It felt like the creator behind all of this wanted to make an outrageous game that had no rules, no limits on sense and logic... Just do whatever the fuck you want and hope it sells good.
Unfortunately for that it didn't sell well whatsoever and I'm glad it kinda did.
You see with a game like this, it just doesn't make sense. All those violent games we have out right now has sense and logic to it. This game just doesn't have it. I felt like during this creation, the guys behind it just wanted to make a game that would be more out violent and messed up than the games that were currently out during that time. And before, Mortal Kombat proved to be THE game that settled the creation of the ESRB rating system... not this game, it was a few years too late to be honest. But what about this game makes it where not too many people actually talk about it? I mean, to be honest, I stumbled upon this video game over a random video I clicked on while I was on Youtube, and I researched a little bit more about this game. Not too many people actually know this game exists... And when I stumbled upon a walkthrough for this game, I was stunned that this is a game that no one knows. I mean, I really thought that what this game features would be something everyone would be talking about, I can't even remember if there were any news reports on this game at the time. I remember seeing stuff about Mortal Kombat and Doom, but nothing about Harvester. Maybe it was just the fact that this game failed at selling stuff. I mean, majority of the live-action games weren't that great.
I just feel as if the creators of this game just wanted to put as much offensive stuff in this game without thinking about making it actually a great game. What's even more hilarious about this game, with all of the offensive shit that was put in this game, was that there's no black people once featured in this game. I get that it was based around the 1950s, and you know what happened during that time, but um, not a single black person featured in this game, not even mentioned either! Wowsers.
So yeah, this is Harvester, a game that I... really have no clue if I should recommend anyone to try to get a hold of or whatever. It made me laugh like crazy when I was watching the walkthrough of it, but I cannot figure out if anyone would really want to waste money, or even time, to play this game that makes no sense.
>'-'<
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