Thursday, March 28, 2013

Infinitely Fun!!!

I'm warning you now, I'm spoiling a few things about Bioshock: Infinite. If you do not want to be spoiled, please keep reading, thank you!!!

Oh my was Bioshock Infinite amazing to play. I totally enjoyed Columbia a lot more than Rapture, mainly because it just seemed a heck more interesting to understand its history and more visually spectacular to look at. I mean, every now and then I found myself stopping for a few seconds just to look at the scenery. Plus, with the last two games, the character you take in control just didn't seem... interesting to play as.

I mean, let's face it. With Jack, you're a slave, with Subject: Delta, playing as a Big Daddy was fun for the most, annoying with the remainder of the game. But with Booker DeWitt, this guy just seemed so much fun to play as, maybe it's just got to do with the character interactions throughout the game. I just felt that having a character that seemed to be more of a livelier character was more fun to play as rather than two mutes.

With the story, I'm being honest here, it confused me for a little bit, but I totally get it. Booker is Comstock, Elizabeth is his daughter Anna... and honestly... I saw it coming... pretty much around the time that Booker drowns Comstock in the fountain, I knew that Elizabeth was his daughter... And if she is his daughter, then that means that Comstock is him. But hey, I'm not disappointed, Bioshock has a way in making twist endings, and this one certainly made me happy. Towards the end of the credits, you get another scene, making you think if this was another reality or not. Ooh, Inception... dum dum dum dum DUM DA DUMMMM... I never saw the movie.

My only complaint... I wish there was more interaction with Songbird. I LOVED that creature, especially when you find out about the word "CAGE" and that... Ugh, I wish there was more interaction with that creature, maybe a fight or something could have made me a little happy, but hey... that damn thing should have killed me when he tossed me into a tower. There's no way Booker should have been alive after that! Haha, I really liked the part where you have to defend your ship while heading towards Monument Island and you're telling Songbird to crash into enemies and such. The only enemy I hated fighting in this game are those damn Patriots. I think I missed reading somewhere telling me that the most damage you can do to it is shooting it in the back. It wasn't until much later in the game, pretty much that defending scene, was where I found out that shooting those things in the back damages it a lot quicker than shooting them in the front. Also, those turrets were also driving me crazy every so often.

I did enjoy the new powers that you had, my favorite had to be the shock ability, mainly because when you place the traps down, they do some heavy damage, and it's fun setting them down in places and watching your enemies walk right through them. I also liked the fact that you didn't have to rely on finding ADAM to buy your powers and upgrades, you just rely on collecting money, which isn't that hard to find throughout Columbia. Even Elizabeth helps you find money throughout your adventure. So upgrading your powers and guns shouldn't be a difficult thing to do, as long as you're smart about spending them...

I really thought they did an awesome job with this game, and I certainly hope that the series continues. To end the series here would be extremely disappointing because I know they can do so much more. I just really thought this game was the best out of the three. I loved the new area, the new challenges and the fact that my character I'm playing as actually is a guy I can have fun playing with rather than feel sorry for. I mean with Jack, you feel sorry for him when you find out that he's a slave, obeying kindly towards Jack Fontaine. With Delta, you felt sorry for what Sophia did to him and his daughter. I don't want to feel sorry for my characters, I want to be angry along with them to get to the end and drive a bullet through the brains of those idiots... Like Booker here... Even though the ending... I did feel sorry for him. But that's just because he gets drowned by three Elizabeths. Haha, still, I really loved this game.

>'-'<

Friday, March 15, 2013

I'm Back! And I Played As A Tomb Raiding Human This Time!

Yeah, after undergoing some nasty health issues, being hospitalized and all them crazy stuff going on, I figured now is a good time for me to come back into reviewing video games and do what I do best. Being a kitty that is.

So, during my time of not writing blogs, I played the recent Tomb Raider game and I freaking LOVED it! There's a few things that made me a little angry but it's nothing that would make someone just not get the game. Let me be the first to say that this is the FIRST EVER Tomb Raider game that I beat without relying on cheats. You know, I could never really play this series without relying on cheats because A.) I was like... 9 or something when I played the game back on the original Playstation and B.) I had no freaking clue how to play the game.

After a long disappointment with the Tomb Raider series after Angel of Darkness, I thought that the series was forever doomed like Sonic. But, after I heard that the game was going to be rebooted, I decided to take advantage on the situation and pre-order the game. I thought what I saw at E3 was amazing. A new Tomb Raider that actually makes you feel like an adventurer.

This game is totally different, Lara is actually a human being this time. You have to rely more on your resources than relying on infinite ammo. You know, I never quite understood exactly how and why she had unlimited ammo in the previous games... Yeah... But I did enjoy the fact that you had to upgrade your weapons to make them stronger and equipment that really would help you in situations that she was placed in. It was fun using that bow, I don't know what it is, I just loved using it. I mean, sneaking up on someone and just driving an arrow right through their heads just seemed so funny to me. Yeah.

You find yourself in a lot of gun fights, and yeah it does get a little repetitive, but it's nothing too hard to handle. Sometimes I did find myself dying every so often because I tend to run into a huge group of people shooting at me, and of course, THEY'RE the ones with unlimited resources, while I have to rely on smashing boxes and collecting items for ammo. That's the one thing that kind irked me with this, they have unlimited ammo and such while I have to hunt down for mine.

I'm glad that I didn't have to upgrade Lara's strength like we had to in Angel of Darkness, that was the most annoying thing ever to encounter in that game despite it being one of my favorites. In this, Lara just knows how to be athletic in situations where you know that's physically impossible to do. I mean sometimes Lara grabs onto ledges that I know for a fact no one would have such super gripping powers after sliding down a steep hill going at least fifteen miles per hour. I mean, even some of the falls that Lara endures, there's no way she could just stand up after that and dust herself off, no. If I felt from a long drop, I'd be limping and possibly seriously injured, and no I'm not counting on the fact that I'm only 100 pounds. Still, the falls that Lara endures in this adventure of hers, she shouldn't have stood up after some of them.

The whole story behind this game is that Lara and her team crashed into an island after a strange storm came about. They have to find a way to get off the island. Throughout the adventure, Lara finds out that you literally cannot leave the island, something in it is causing all of the airplanes to crash and ships to burn. So this sun goddess is basically the reason behind it, and she needs some sort of soul to transfer into or whatever and luckily one of your crew members happens to be the person that the sun goddess wants... or at least some crazed nutcase who thinks that the sun goddess needs this person. You have to save her while also finding the remaining survivors off of the island while battling perverted gunmen and such...

These characters are interesting, but I felt that the last boss of the game was really... dull... you have to fight this giant samurai-like monster who's wielding this giant sword around. Second phase comes in and he summons a few archers that he just automatically bashes away if you get him to go near them, and the third phase is a little tricky but it isn't that hard to fight him, he just moves a bit faster. I only died once by him because I actually moved in the wrong direction and lost track of where he was at. But this boss was ridiculously easy and I was a bit disappointed. Although the very last guy you defeat, the man who kidnapped your friend, you get to do some quicktime events leading Lara to have her double pistols back into her hands, which I thought that was kind of an interesting nostalgic moment. But, despite having to be a little disappointed that the boss fight wasn't really that great, it was overall an awesome reboot and I would definitely recommend you picking this up if you haven't already. I mean, this is what I thought Tomb Raider should have been all along, unfortunately, it took us at least almost twenty years to figure out that Lara isn't supposed to be some super human or whatever. She finally felt human, and that's something I totally want to keep seeing in the future games...

That is if there are... which of course there will be.

>'-'<

Wednesday, February 20, 2013

Lacking On The Update...

Due to recent health issues, I've decided to take some time away from writing blog. I haven't really found any kind of motivation to write anything new, and I'm sure that some of you guys were expecting me to actually have something to say about Playstation 4's arrival. Unfortunately for that, I don't have anything to say right now becuase I haven't taken the time to really look what they had to say about the system.

I'll recover, just hope everything goes right for me.


>'-'<

Monday, February 11, 2013

A violent, gory, implying sexual intercorsing, masturbating, S&M fetishes, murdering, suicidal, child abusing, profanity using, cannibalistic, prostituting, pedophiling, molesting, serial killing, geronticiding, vandaling, sexually transmitting, homophobic, racists.... DAHH!!!

Well if the title of this week's blog isn't something to be concerned about, let me go into details.

In 1996, a company called DigiFX Interactive designed a game and got published by Merit Studios. This was a point-and-click adventure that took place in the 1950s. You take control of a character named Steve, who has awaken in this town called Harvest with amnesia. He's trying to figure out who he is, where he is, and everything else. No one seems to be giving him any kind of helpful information other than telling him that, "You were always a kidder." You stumble upon one person who seems to believe you, the love interest, Stephanie Potsdam, who everyone tells you you're supposed to marry her in a few days. All of these townsfolk are trying to influence you in joining the Lodge. You do, by completing tasks that seems like harmless pranks, but they have dire consequences on the townsfolk. When you finally manage to enter the Lodge, you come across all these random series of rooms to show that you're a definite initiate and must complete another set of tasks before you venture on an save Stephanie, who gets kidnapped right before you become an official member of the Lodge. When you finally find this woman, everything is explained to you. You are in a simulation that turns people into serial killers. You have the option to become a serial killer, or be killed in the virtual world. You see, you and Stephanie are the only REAL people in this town. If Steve picks the option to save Stephanie and live the rest of his life in Harvest, the two live the rest of their lives within five minutes, although it may seem like an eternity to them. Both of them gets killed in the real world. For some reason, this is considered the "good" ending. The "bad" ending has it where Steve kills Stephanie and gets out of the simulation. He hijacks a car and kills the woman driver in it. He's then late seen playing Harvester with his mom coming in and telling him that games are too violent. He laughs at a comment she makes and the camera zooms into his mouth where there we see that he has a severed finger in his stomach.

This games contains: violence, gore, implied sexual intercourse, masturbation, S&M, murder, suicide, child abuse, profanity, cannibalism, prostitution, pedophilia, molestation, serial killing,  geronticide, vandalism, sexually transmitted diseases, and stereotypes of homosexuals, Native Americans, Italians. and others. 

This is a game called Harvester.

Do I have a mouthful of things to say about this game, and I will warn you, this blog will be all over the place because it's that crazy of a game. I've never played it before, but I've seen plenty of walkthrough videos about it on Youtube and from what I've seen... no words can really describe what I think about this game. I mean, I really have no way of explaining how I feel about this game. I've sat through the entire thing and I just laughed my ass off. The game was not gory, it was digitalized in so many ways that the blood just didn't' even look real. Actually, a lot of the game didn't look real. Of course, it's live-action and live-action computer games were mostly shitty products that failed miserably in the market. However, this game is considered a cult classic. But it's very underrated, especially with the features that it showed throughout the game. I mean that's a handful of stuff this game contains, and a lot of it can't be featured in video games today, otherwise that would be considered rating the game Adult, and many stores in the world refuses to sell anything Adult rated in stores.

So, what the heck? You have a game that's filled with the most horrific stuff that soccer moms would throw huge raging fits about if anything like pedophilia or child abuse was featured in a game today. There's a lot of offensive themes in this game that makes today's game look a bit childish if you played, and I'm saying that because despite how crappy this game looked, it did feature a lot of stuff most games really can't fit into today. I mean sure there's a few themes that this game has that has been featured in other games, but how many can you say has you killing children? I mean yeah, you actually get to kill children in this game. I don't think I've touched a game yet that has me killing a child... if I do I'll list it here but I haven't.

How about we actually pick things about the game to talk about now, shall we?

Here's something I don't get, which I've already mentioned. People consider the "good" ending to be where Steve marries Stephanie, lives the rest of their lives in Harvest, and dies of old age, but towards the very end of the ending, you see that Steve dies in the real world and the people operating the machinery explains their dissatisfaction on the choice Steve made. But in the bad ending, despite that Stephanie gets killed by him, Steve lives, and lives the rest of his life as a serial killer, but he remains alive. Doesn't this mean that the serial killer ending should be considered the "good" ending rather than the bad? Sure, he doesn't get the girl in the end, but at least he has his life intact. He's not dead, so doesn't this mean that the protagonist achieved his victory? By getting out of this alive? Sure he's now a serial killer, but he's not dead. Yeah Stephanie was his love interest and gets killed, but couldn't he just find some other random chick? It's not like she was remotely attractive anyways, he could have done better...


Here's another thing that bugs me. How in the world did Steve and Stephanie get captured by these people who are trying to turn Steve into a serial killer? How come not Stephanie either? I mean, you have both of them in a situation where their lives are in danger and if they refuse to do your bidding, you can just end their lives within a second. But only Steve gets to make a choice, either both of them dies, or just one of them dies.  I mean, what's wrong with trying to get Stephanie into being a serial killer? Is it just because of her character that she is in the game makes it hard for her to become a serial killer? And when you do save her in the end, why strip her down to her bra and panties? To make it easier to torment her? I mean throughout the Lodge levels, you're climbing a rope that whenever you touch it, you hear a girl screaming in agonizing pain. Obviously you find out that this has been Stephanie that you've been torturing, the Sergeant of Arms tells you that. But, it just doesn't quite add up. And where did Steve go after he becomes free from these people in the ending that turns him into a serial killer? I mean, we find him waking up, smiling and saying that what he went through was a cool experience, then we find him hitchhiking. I mean, yeah we can assume he was kidnapped but honestly... where did he go?

Why do most of these characters want to kill you if you don't do something right? I mean with the paper boy. If you don't give him a paper when you walk out of the house, he gets angry. Do this multiple times and he will shoot you down dead. Why? Why kill Steve for not... putting the paper out... That makes no sense either. I mean, you have all these random character that really makes no sense on existing in this game, and it gets even more out of control by the time you ender the Lodge because that place is filled with a bunch of random things I can't really describe. You're first sucked into something that's supposed to represent a monster's stomach, then you're in a kitchen... you have to face some giant monster that has a book that needs to be returned to where then you're fighting against a chess master... you're in a room with a mother who's triplets are eating her dead, a guy that murdered his family that's in the setting of Vietnam... to a religious zealot asking you wild questions about religion. I cannot comprehend on what was watching by this time. There's also quite a lot of interesting characters such as teachers who brutally beat their students down dead with baseball bats, a father who is obsessed with meat and molests little children before burying them alive, mothers who are so desperately seeking out the bake sale and baking thousands of cookie and throwing them away, a mother who has a secret sex life that tortures her husband with knives and barbed wired sex toys... I really have no idea why I am describing these characters to you. They're all messed up in various ways. It felt like the creator behind all of this wanted to make an outrageous game that had no rules, no limits on sense and logic... Just do whatever the fuck you want and hope it sells good.

Unfortunately for that it didn't sell well whatsoever and I'm glad it kinda did.

You see with a game like this, it just doesn't make sense. All those violent games we have out right now has sense and logic to it. This game just doesn't have it. I felt like during this creation, the guys behind it just wanted to make a game that would be more out violent and messed up than the games that were currently out during that time. And before, Mortal Kombat proved to be THE game that settled the creation of the ESRB rating system... not this game, it was a few years too late to be honest. But what about this game makes it where not too many people actually talk about it? I mean, to be honest, I stumbled upon this video game over a random video I clicked on while I was on Youtube, and I researched a little bit more about this game. Not too many people actually know this game exists... And when I stumbled upon a walkthrough for this game, I was stunned that this is a game that no one knows. I mean, I really thought that what this game features would be something everyone would be talking about, I can't even remember if there were any news reports on this game at the time. I remember seeing stuff about Mortal Kombat and Doom, but nothing about Harvester. Maybe it was just the fact that this game failed at selling stuff. I mean, majority of the live-action games weren't that great.

I just feel as if the creators of this game just wanted to put as much offensive stuff in this game without thinking about making it actually a great game. What's even more hilarious about this game, with all of the offensive shit that was put in this game, was that there's no black people once featured in this game. I get that it was based around the 1950s, and you know what happened during that time, but um, not a single black person featured in this game, not even mentioned either! Wowsers.

So yeah, this is Harvester, a game that I... really have no clue if I should recommend anyone to try to get a hold of or whatever. It made me laugh like crazy when I was watching the walkthrough of it, but I cannot figure out if anyone would really want to waste money, or even time, to play this game that makes no sense.

>'-'<

Sunday, January 27, 2013

A Not-So Continued Game Should Be Continued

There were a lot of good games for the Playstation 2, but the one in particular for this review has t o be one of my favorite first-person shooters called XIII. Ever heard of this game? A game created by Ubisoft, it is based on the Belgium comic series of the same name. The game is based off of the first fifteen comics. The game truly feels like you're in a comic book because it has that cel-shaded look, whenever you kill someone in a gruesome way, there's little panels showing you his ultimate fate, and it's just got that cartoony feel to it with its humor and appearance. Sadly though, this game didn't get a sequel, so you don't know what happens next unless you actually read the comics. I thought that the live-action show they're doing with Stuwart Townsend would be a great way to bring the series back to the fans, however, I hated the show.

Let me actually talk about something that isn't hated by me.

You take control of a character named Steve Roland, or so you think. Your guy is being framed for assassinating the president, he must try to clear his name in a way to prove that he's innocent. But then you realize something as you progress throughout the game. You're not actually Steve Roland, you were made to look like him to get back at the Twenty organization for their betrayal. One bad guy named the Mongoose, is up in your grill because he KNOWS that he placed three bullets in you, and that you shouldn't have been alive after his encounter. Little does he know, you're not the Steve Roland everyone thinks is alive, you're Jason Fly, taking Steve Roland's identity and scaring the Twenty... You're also trying to figure out who number One is as well. Walter Sharidan, the brother of the late president, takes over his brother's campaign and becomes president. General Carrington and Jones are the only two people that knows of your innocence and wants to help you out. Amos, at first, believes you're guilty for killing the president, but then changes during the remainder of the game when Carrington later explains to him what's going on.

That's a little bit about the story, how about the game?

You don't get to kill all twenty of them, a few of them do die under your hands, other died under other circumstances, and some of them kill themselves. But the boss fights aren't really that impressive, they normally all act the same. The boss moves around really fast, has a dangerous weapon in their disposal, and you mainly have to find cover almost entirely throughout the fight. I feel as if there's really no specific strategy to these bosses because they all act the same. The second to the last boss, (sadly, I cannot look up his name because I'm constantly getting Final Fantasy XIII popping up) is one of two bosses that I find really challenging. Mainly because there's not enough cover to hide behind. You're in this room with a giant table in the middle, glass panels covers the corners of the room. You can hide behind them for a little bit, until they get shattered, for cover. Then the Mongoose fight is challenging of them all. You're roaming around this giant hanger with rockets that are about to launch, but if you shoot them, they spill out this gas that slows you down for a little bit. The Mongoose runs around really, really fast, and has a mini-gun in his disposal. I mean, he's not freakishly hard, it's just that most of the time, you're going to be finding yourself shooting next to him rather than at him because of how fast he moves.

The gameplay feels like any normal first-person shooter. At times, there's a bit of stealth moments where you cannot let yourself get spotted, otherwise the guards will call in HQ and have them be aware that you're in the area. This mission. where you need to infiltrate the Sanctuary, always ticked me off because of some of the areas that they have you sneaking around. Like this one spot, you have to climb out of a well and take out two guards that are roaming around the area, and you have to be quick because they move just as fast as the bosses. Allow them to successfully alert HQ or whatever, your mission has failed. Another spot is where you're in this large courtyard area. If you take someone out in the sights of another guard, they're alerted and they go running off and tattle-tale on you. You know when they're alerted when you see the exclamation point hovering over their heads, as well as a question mark, letting you know that they're suspicious of what's going on.

Another thing that kinda bothers me is the use of the sniper rifle. It's one of those games where you have to wait for the character to stop moving to actually get a good sight on the guard you're targeting, and this gets annoying because you have to wait like ten seconds before XIII stops moving finally. I get what they're trying to do, but it's annoying with these first-person shooters that do this. You don't hold down anything specific for him to hold his breath for a steadier aim or whatever, you just have to wait. And of course, once you shoot, you have to wait again if you're trying to aim once more.

The game does bring some good comical points to it. There's a part very early in the game where thugs that the Mongoose sent on you, are making a snowman. IF you shoot the head off of the snowman, you'll see that it's a deceased person  they probably killed with the Psycho music playing in the back ground for three seconds. That part kills me, literally. I don't really get the significance of the song several characters are singing, unless it has something to do with the name "Fly" and flying since that's the first part of the lyrics. "You can fly, you can fly..." Yeah, I still don't know the significance with that song, and several characters sing this song... You also hear some funny conversations such as a guard thinking that the newbies are "goddamn John Rambo." I always laugh at that part. Oh, and did you know that these characters are voiced by people that you know? Adam West stars as Carrington, and he's not AS funny as he normally is, David Duchovny stars as XIII, and Eve plays as Jones. So this game brought a few known people into this game as stars... but what happened  to this game?

You see, the ending ends in a cliffhanger. You're assuming that the way this game ends, it's going to have a sequel to pick up where it last left us. Unfortunately, due to poor sales and terrible reviews, Unbisoft didn't bother making a sequel. There is a point and click game out there for the PC, Mac, iPhone, and iPad back in 2011, however, it's not the same. It got mixed reviews, but some of the negatives sure hurt this game, such as "don't expect this to be the FPS of the year." "The graphics make up for everything this game lacks, such as the lackbuster weapons and story." They just thought this game was dull, that it didn't bring anything new, that it's just your typical first-person shooter that has nothing special other than making it seem like you're in a comic book.

How does this game end in a way that there SHOULD have been a sequel? Well, you're on a boat, and you were asked to located Walter Sharidan, the president. So you're searching throughout the inside of the boat, and you happen to overhear number Seventeen, Kim Roland, Steve Roland's widow that you helped out in a previous level, screaming as Walter to give her back her son. You then hear her get slapped and Walter is screaming about some deal that they made together. You stumble upon an office and you get a flashback (which occurs every now and then, showing how you became XIII and some previous missions that you did during these times) having Kim asking you who number One is. You never really get to see him during these flashbacks, nor do you ever get to see him... Well, you do, that is if you actually read the comics, or English version of them. Walter Sharidan enters the office after the flashback ends with him talking to you in a deeper, more serious tone. He asks you, "Are the fireworks not to your liking?" And then... DRAMATIC MUSIC and the panel "To be continued..." shows at the bottom of the screen.

I saw a Youtube video saying that this game had the dumbest ending ever. How though? Unisoft followed the comic book, this ending is an ending in one of the comics. I actually made a response to the person, telling them that if they really wanted to know what happened next, go read the comics. Ubisoft just didn't make a sequel, that's not stupid, the game didn't sell well. Don't hate upon the ending, really, don't.

Overall, this game isn't that bad as many made it out to be. It doesn't get boring if you really enjoy this game, I certainly do. The game brings somewhat of a challenge in the later levels, but it also gets more fun as well. I truly feel that Ubisoft, one day, should make a sequel to this game, and hopefully people didn't forget about this game. I thought that there should be, despite many people were talking down about it. Yeah, the game didn't have interesting weapons, but so what. The only thing that they should have improved on, is the multiplayer. Yeah, this game's multiplayer really wasn't all that great, and I wasn't too fond with it either.

If you ever want to check this game out, go ahead. I certainly don't mind playing it every so often, that is if I'm around a Playstation 2. I definitely would recommend you to get it if you're a fan of the comics, if you're a fan of first-person shooters, and a fan of goofy games. That's all I gotta say!

>'-'<

Tuesday, January 22, 2013

Angry Backpack Birds And Bears In Pants

I own Banjo-Kazooie and Banjo-Tooie... both games received exceptional reviews. I am, or was, in the middle of trying to beat the first game because I could never do so back in the past. But after actually really playing the game unlike I use to back in the past, I must say... It's really flipping tough.

Back in the day, I used to play video games and didn't care if I beat them or not. I just like playing them because it was fun. Now that I'm older, and realize that you HAVE to beat the game, some of it really isn't that fun. I was at Bubblegloop Swamp when I last played the game, and I never really understood why some of these jiggies that you have to collect can be so challenging. I'm not sure why it's taking me such a hard time obtaining this one jiggy where you have a ten second time limit to get the piece, while you have to slowly inch yourself across this very narrow platform. It's ridiculous, and for some reason, I just cannot do it.

I know what comes at the end of the game, a quiz game and then the final boss fight. But I doubt I'll ever reach that knowing that I somewhat suck at this game. If the swamp level is giving me such a rough time, I cannot imagine how Rusty Bucket Bay is going to be like, and that is everyone's worse level too, or so it seems.

The one thing that used to always annoy anyone that's in the same room when I'm playing this game is when the characters talk. Yes, it's incredibly annoying after you played this game for a while when these guys talk. For those who have never really played the game but know of the Nintendo 64, some games didn't have your characters talk, some did. This game had it where your characters weren't talking, but made sounds. They make a random sound when they're talking, and believe me, it gets extremely repetitive when you've played this game for a while.

There's interesting secrets that this game carried, however, some of them did get scrapped when it came to the sequel, such as the Stop'n'Swop. It was supposed to be where you could transfer data over to the next game, but it got scratched due to technical difficulties. But it's really funny how it's still in the game, and that Rare literally made it be known to those who completed the game and collected these eggs, (yes, they're eggs) that a sequel was in the working. These secret eggs really had no important purpose in the game, unless you're going for the 100% items collected run, then yeah, it serves a purpose. But because this concept got scratched, there's really nothing too wild about it.

What's also really funny about this game is that the sidekick, Kazooie, holds more of a significance over Banjo. Banjo is a very, very, VERY slow character, hardly has any good moves in his disposal, and also, he can't really get around that well. Walk up a steep slope, he slides right back down. When you're using Kazooie, she can not only get you up those steep slopes, but she can fly, she can make you jump farther and higher, have some arsenal to use against her enemies... overall, she's the better one to play. Also, she insults pretty much everyone that she comes across from, I always thought that was hilarious.

I'm not going to touch Banjo-Tooie until I really beat the first game. The thing is though, is that I played it for a little bit, just to see what it's like... Holy crap is it different. Here comes another game series with the games being different from the previous... I was confused what I was playing, and how there's more of an improvement and such, really, it's different... and I'm not sure how I'll react towards that. I also heard that there's a level that consists of lava... Okay.

Despite that I never owned an Xbox and probably never will, I saw a little bit about what Nuts & Bolts was like... Eh... no. Just no...

Rare always made great games back in the day, and this was one of them. Banjo-Kazooie, there's no other game like it. Really, there isn't. When was the last time you played a game where a bird, who swallows golden puzzle pieces, had more of an advantage over a bear that's trying to save his little sister while solving riddles and rhymes? I don't think you really have.

There's just one thing that I have to mention. Kazooie gobbles up all the jiggys that you collect in this game. One of the jiggys that you receive at the very end of the game when you're in Tick Clock Wood, gets farted out of a bird... Mind you, I said that Kazooie gobbles up all of the jiggys that you collect in this game... Mind you that I said that Kazooie gobbles up all of the jiggys that you collect in this game... Okay? Yeah... Disgusting.

Get the game when you can. However, it might be pricey wherever you go. I've seen the game be locked away in cases because it is one of THOSE games.

>'-'<

Friday, January 11, 2013

Perfect Shooter, Undefeated Streak

I have played plenty of first-person shooters in my gaming life, however, there's one game in particular that will never, ever be replaced as the best (in my books that is.) A game that literally defied shooters. A game that literally took something and made it ten times, no, a hundred times, no, infinite time better than what Goldeneye 007 did for the N64 (and believe me, that game was a saint in shooters before this game came along). I am talking about Perfect Dark.

Yes, ladies and gentlemen, this is the game that is literally THE best first-person shooter game, in my opinion, that is out there. Sure, you can argue that Call of Duty and Halo are better, but you know what? Those games wouldn't even have a chance if it wasn't for Perfect Dark. Yes, Goldeneye came first, and many people thought that the game brought an ounce of awesomeness to the multiplayer, but Perfect Dark made it to where you can play muliplayer without the use of other people around. I mean, of course it's always nice to play with your friend and family members, but what happens if your friends aren't into video games like mine were? I mean whenever I had a group of my friends come around, I could never get them to play any kind of video game that involved violence. They mainly wanted to play Mario Party, and to be honest, the first one really sucked and I owned that one. Perfect Dark made it to where you can fight computer AIs, as much as eight, and just roam around the arenas shooting at a variety of different skilled bots. I mean you can make them really stupid and slow to very fast and intelligent. And that was a brilliantly new feature to have in a video game back in the 90s.

You had not only a new style of playing multiplayer, but you doubled the characters, doubled the arenas, doubled the guns, doubled a whole lot of things from Goldeneye, and Rare was the developer. It's not like Goldeneye didn't do anything in the first-person shooter genre, the game is an all-time classic and is up there with Perfect Dark. The game was one of THE best shooters to own in the N64. Pretty much everyone can tell you their reasoning on why they hated the Klobb, and they'll all say the same thing. An annoyingly loud shooting gun that forced you to waste an entire clip to actually do SOME damage, not to where you can actually kill a person. They will tell you why they feel the need to camp to Golden Gun. This is why multiplayer was awesome, and how everyone will tell you that Facility and Temple are the greatest levels... well, at least I hope everyone enjoys them as much as I do.

But there's got to be something that I dislike in these games, I mean I'm praising the hell out of them, there's got to be something that I have to dislike about both of them. Well, there is a few things that I have an irk about. With Goldeneye, Trevelyan just runs around in the Cradle mission hardly doing anything against you. You have an infinite amount of guards barging in front of you that's actually doing the damage. And if that's not annoying, when Trevelyan FINALLY allows you to fight him in the final fight, you have to CAREFULLY jump down (unless you want to climb down on the ladder) on this tiny little platform underneath you and shoot him. If he gets you, you're dead. There's hardly any room for you to move around and it sucks if you miss the platform totally. The boss fight was a totally disappointing fight. But hey, despite that Sean Bean is one of my favorite actors, he really played a shitty character. I mean the entire time during Goldeneye, the movie that is, all he did was more talky talky and less pew pew. Even when he had the perfect opportunity to shoot and kill Bond right before he plummets down the same area that I was talking about earlier, he just stood there, aimed the gun at him, and yapped his mouth like it was nothing. Of course, bad guys have to have the last laugh.

Ugh, such a disappointing character, and mind you that he was the only other double agent in the series that Bond worked with.

In Perfect Dark... let's see, there's got to be something in this game that I don't like. I guess, again, the last boss fight. I didn't care for it as much as I should have. You have to fave this giant Skedar King that's shooting rocket launchers at you, and time to time, he spawns mini Skedar creatures that, not only annoys the living crap out of me, but sometimes they just get you without you even knowing that they're there. I just didn't like the fight because when I first encounter him, I had no clue what I had to do. The shield freaking annoys me throughout the entire game. Sure that I don't mind it when I am using it, however, when I'm fighting against those that have the shield, ugh, annoyance. There's only one mission where the guards are using the shields and that's when the Carrington Institute is being ambushed. The guards are in shields, for some ungodly reason, and I can never beat this mission on the harder difficulties because of course they have double the damage power, but just trying to penetrate a bullet into their chests is ridiculous!

I'm a sucker for the K7 Avenger and double Falcon 2s. Not to mention the Proximity mines in the Villa area, undefeated. I'm freaking undefeated in this game, not one person has ever beaten me. The Villa against bots and putting the proximity mines in certain places that I know they'll go, I just see my score being at least thirty points ahead than the second place character. I mean that's just slaughter, you know? Sure, I get killed every so often, but hey, I'm not expecting myself to actually be untouched... that's just not human.

I also enjoy the story that Perfect Dark had. Aliens and technology, if those aren't perfect science-fiction materials to use... ugh. I'm a fan of science-fiction, no doubt. You can play the story missions in three different ways, which is something that I don't think I have experienced in any other video game yet. You can play story mode regularly where you just control Joanna Dark, your main character. You can play co-operative mode where you can have your friend, or a computer AI, be your partner. And what's even cooler, is that if you managed to beat a certain mission within a specific time, you can unlock other characters to be your partner, so you don't always end up with Velvet Dark, Joanna's supposed sister. You have Puglist, Hit and Run, Hotshot, and Alien as your other choices. Of course, they're totally not easy to unlock. I've owned this game throughout majority of my life and I still haven't come across unlocking these guys... I'm not sure why that is though... Anyways, the last mode is counter-op, if you have two players playing, one of you can be Joanna Dark and the other one could be an enemy. The person controlling the enemy can get killed as many time as they can, but if Joanna gets killed, that's it, the game is over and the guard player wins the game. If Joanna completes her objectives, she wins and obviously the guard loses. Oh, and um, when you're playing the levels with the Skedar featured in them, whoever is controlling the guard gets to be a Mr. Blonde code. For some reason, there couldn't be any kind of way for you to control a Skedar alien... despite that Turok has the ability to make you play as a raptor and a group of bugs...

I also discovered on Youtube from those who have pulled off the soundtrack from the game, a few hidden songs. There's a rare Deep Sea: Nullify Threat soundtrack that those who have some emulator, they can somewhat find the song despite that it's really hard to get played... At least that's what I read. Another was a BETA death sound... After hearing that and the one that's the actual soundtrack, I like the actual soundtrack...

I am rambling on and on and on, however, I have to really find some way to end it... Um... I dunno.

>'-'<